Body Movement Library
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Body Movement Library

CSM - solid body animation data

Each row in the table contains one actors’ movements and start and end point files in two zipped folders. Included in the table are the age and gender of each actor. Additionally, we have created a readme file in which any known problems with the data will be listed, this will be updated as required and is included in the download.

Download Instructions

Click on a “zip” icon to download a zipped folder of the actor’s movements. Unzip the ZIP file to find all the movement records for the actor. Each zip folder also has the individual actor’s pose adjustment file (*.cal) and figure file (*.fig) which can be used to define the dimensions of actors.

In 14 cases markers were mapped to the Character Studio Default, however for the following actors we used an alternative naming convention amc/boo/chr/ele/gra/jan/jen/jua/kat/lin/mac/mar/ndy/pet/rac/she. This is also included in the download.

For the start and end frame numbers, download the start and end file and unzip it to find a file for each of the arm movement recordings. In each, there are three columns of data the first is the index (from 1-5) relating to the movement repetition, in the second column are the start points and in the final column are the endpoints.

CSM files are at 60Hz.

 

Filename Descriptions

The filename is generated with following rule: person_movement_emotion_record_fin.csm
Start and end filenames are generated with the following rule: person_movement_emotion_record_fin.txt

 

“Person” is the three letter identifier for each actor
“Movement” is the actions (lift, knock, throw, seq = sequences, walk: record 1 = anti-clockwise, record 2 = clockwise)
“Emotions” are denotes as: an = angry, ha = happy, sa = sad and nu=neutral
“Record” denotes the recording session (normally 1 and 2)
“fin” denotes that it is the final cleaned up version of the file

PTD - point light display data

Table Contents

Each row in the table contains one actors’ movements and start and end point files in two zipped folders. Included in the table are the age and gender of each actor. Additionally, we have created a readme file in which any known problems with the data will be listed,┬áthis will be updated as required and is included in the download.

 

Download Instructions

Click on a “zip” icon to download a zipped folder of the actor’s movements. Unzip the ZIP file to find all the movement records for the actor. Each point-light data file starts with the frame number followed by a matrix of frame number x 45 columns. The columns consist in order of x, y and z data for 15 joints. Find below a figure to explain where each column belongs.

In 14 cases markers were mapped to the Character Studio Default, however for the following actors we used an alternative naming convention amc/boo/chr/ele/gra/jan/jen/jua/kat/lin/mac/mar/ndy/pet/rac/she. This is also included in the download.

For the start and end frame numbers, download the start and end file and unzip it to find a file for each of the arm movement recordings. In each there are three columns of data the first is the index (from 1-5) relating to the movement repetition, in the second column are the start points and in the final column are the end points.

Point-light display data are at 60Hz.

 

Filename Descriptions

The filename is generated with following rule: person_movement_emotion_record_fin.ptd
Start and end filenames are generated with the following rule: person_movement_emotion_record_fin.txt

“Person” is the three letter identifier for each actor
“Movement” is the actions (lift, knock, throw, seq = sequences, walk: record 1 = anti-clockwise, record 2 = clockwise)
“Emotions” are denotes as: an = angry, ha = happy, sa = sad and nu=neutral
“Record” denotes the recording session (normally 1 and 2)
“fin” denotes that it is the final cleaned up version of the file

 

Location of joints in the data matrix

In the data matrix columns for each joint are from (index-1)*3+1 to index*3
The index for each joint is in the figure below.